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Vegetation Artist (SpeedTree)

Remote · USA Full-time New today

Description Join our team of like-minded people passionate about a common goal and love for games as a Vegetation Artist (SpeedTree) for contract cooperation!

Responsibilities

  • Create high-quality, optimized vegetation assets (trees, bushes, grass) using SpeedTree;
  • Model and texture accurately according to their species and natural characteristics;
  • Ensure assets meet technical and visual requirements for real-time engines (e.g., LODs, wind animation, lightmaps);
  • Understand and interpret concept art and environment briefs precisely;
  • Collaborate with environment and level design teams to integrate foliage seamlessly into game worlds;
  • Work with technical artists to maintain performance and consistency across platforms;
  • Contribute to world-building by shaping the natural look and feel of in-game environments.

Qualifications

  • 2+ years of strong experience with SpeedTree for Games;
  • Solid understanding of real-world vegetation types and forms;
  • Proficiency in 3D modeling and texturing tools (e.g., Maya, Blender, Substance Painter, Photoshop);
  • Familiarity with PBR workflows and optimization techniques;
  • Ability to quickly learn the game engine as needed;
  • Ability to interpret and translate concept art into functional assets;
  • Understanding of LOD systems, wind animation, and lightmap preparation;
  • A good eye for natural composition and environmental storytelling;
  • English B1+ (speaking).

Wealways welcome new, talented professionals, so we look forward to receiving a CV with a link to your portfolio! Apply tot his job Apply To this Job

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